Skeletal Animations


BASE ANIMATION


ANIMATION POSE


NAME & DESCRIPTION


-

Skeletal Animations

idle1

The base animation that most additive animations use as reference. It keeps the avatar in a neutral position. 

It can contain movement but it should be very subtle, as it will play over and over and could interfere with expressions. If idle1 contains movement, then it should be loopable in order to avoid snapping at the end of the animation cycle.

From this animation, extract the first frame and export it in a *.fbx file together with the skeleton containing keys on every bone - this is now the idlePose.

From this position on, create all the other animations.

*Base animation. Must be exported on all bones.


idle1

Learn how to use Animaze by Facerig Skeletal Animations


Avatar_F



Starts in idlePose, then it leans forward from the waist

idle1

Avatar Skeletal Animations


Avatar_B



Starts in idlePose, then it bends backwards.


idle1

Avatar Skeletal Animations


Avatar_L



Starts in idlePose, then it twists left from the waist


idle1

Avatar Skeletal Animations


Avatar_R


Starts in idlePose, then it leans right from the waist.


idle1

Avatar Skeletal Animations


Avatar_Twist_L



Starts in idlePose, then it twists left from the waist, keeping the head straight.


idle1

Avatar Skeletal Animations



Avatar_Twist_R



Starts in idlePose, then it twists right from the waist, keeping the head straight.


idle1

Avatar Skeletal Animations


Avatar_U



Starts in idlePose, then the avatar's upper-body raises from the waist.


idle1

Avatar Skeletal Animations


Avatar_D



Starts in idlePose, then the avatar's upper-body goes down from the neck.


idle1

Avatar Skeletal Animations


Head_L



Starts in idlePose, then the avatar's head leans to the left.


idle1

Avatar Skeletal Animations


Head_R



Starts in idlePose, then the avatar's head leans to the right.









idle1

Avatar Skeletal Animations







Head_Twist_L



Starts in idlePose, then the avatar's head turns to the left.


idle1

Avatar Skeletal Animations


Head_Twist_R



Starts in idlePose, then the avatar's head turns to the right.


idle1

Avatar Skeletal Animations


Head_U



Starts in idlePose, then the avatar (only head and neck bones) looks up while the head falls back.




idle1

Avatar Skeletal Animations


Head_D



Starts in idlePose, then the avatar (only head and neck bones) looks down while the head falls forward.


idle1

Avatar Skeletal Animations


LeftEye_L



Starts in idlePose, then the avatar's left eye looks left.


idle1

Avatar Skeletal Animations


LeftEye_R



Starts in idlePose, then the avatar's left eye looks right.



idle1

Avatar Skeletal Animations


LeftEye_U



Starts in idlePose, then the avatar's left eye looks left.






idle1

Avatar Skeletal Animations


LeftEye_D



Starts in idlePose, then the avatar's left eye looks down.





idle1

Avatar Skeletal Animations


LeftEyeClosed


The upper left eyelid starts in idle, then becomes fully closed.







idle1

Avatar Skeletal Animations




LeftEyeSquint


The lower left eyelid closes slightly, leading to a squint.





idle1

Avatar Skeletal Animations


LeftEyeWideOpen



The left eye opens fully, moving the eyelids at the maximum distance apart.






idle1

Avatar Skeletal Animations



RightEye_L



The right eye is in idlePose, then it looks left.






idle1

Avatar Skeletal Animations


RightEye_R


Starts in idlePose, then the avatar's right eye looks right.





idle1

Avatar Skeletal Animations



RightEye_U



Starts in idlePose, then the avatar's right eye looks up.





idle1

Avatar Skeletal Animations



RightEye_D



Starts in idlePose, then the avatar's right eye looks down.






idle1

Avatar Skeletal Animations



RightEyeClosed



The upper right eyelid starts in idlePose, and becomes fully closed.




idle1

How to use Animaze by Facerig Skeletal Animations



RightEyeSquint



The right eye opens fully, moving the eyelids at the maximum distance apart.





idle1

How to use Animaze by Facerig Skeletal Animations


RightEyeWideOpen



The upper right eyelid starts in idlePose, and becomes fully closed.






idle1

How to use Animaze by Facerig Skeletal Animations


LeftBrowUp



The left eyebrow goes up, as in a wonder expression




idle1

How to use Animaze by Facerig Skeletal Animations



LeftBrowDown



The inner side of left eyebrow goes down, as in a frown expression.






idle1

How to use Animaze by Facerig Skeletal Animations


RightBrowUp



The right eyebrow goes up, as in a wonder expression.



idle1

How to use Animaze by Facerig Skeletal Animations



RightBrowDown



The inner side of right eyebrow goes down, as in a frown expression.




idle1

How to use Animaze by Facerig Skeletal Animations


LeftBrowSqueezeIn



The inner side of left eyebrow goes up, to build a sad expression.








idle1

How to use Animaze by Facerig Skeletal Animations




RightBrowSqueezeIn



The inner side of right eyebrow goes up, to build a sad expression.




idle1

How to use Animaze by Facerig Skeletal Animations


CheekPuff_L



The left cheek inflates. 



Note that this animation, when triggered with Animaze SDK will be combined with the blended result of the following 3 extra animations: Mouth_pursedLips_L, Mouth_pursedLips_Mid, Mouth_pursedLips_R







idle1

How to use Animaze by Facerig Skeletal Animations



CheekPuff_R



The right cheek inflates. 



Note that this animation, when triggered with Animaze SDK will be combined with the blended result of the following 3 extra animations: Mouth_pursedLips_L, Mouth_pursedLips_Mid, Mouth_pursedLips_R






idle1

How to use Animaze by Facerig Skeletal Animations


Mouth_pursedLips_L



The lips maintain a pursed position throughout the animation. They are in a center position, then they turn left.









idle1

How to use Animaze by Facerig Skeletal Animations






Mouth_pursedLips_Mid



Starts in an idle position, then the lips purse to center.




idle1

How to use Animaze by Facerig Skeletal Animations


Mouth_pursedLips_R


The lips maintain a pursed position throughout the animation. They are in a center position, then they turn right.





idle1

How to use Animaze by Facerig Skeletal Animations






Mouth_unveilledTeeth_D



Starts in idlePose, then the upper lip moves down, revealing the bottom teeth.






idle1

How to use Animaze by Facerig Skeletal Animations


Mouth_unveilledTeeth_U



Starts in idlePose, then the upper lip moves up, revealing the upper teeth in a slight smile expression.



idle1


How to use Animaze by Facerig Skeletal Animations


MouthClosedLeft_D



Starts in idlePose, then the mouth corner moves down.




idle1

How to use Animaze by Facerig Skeletal Animations


MouthClosedLeft_U



Starts in idlePose, then the left mouth corner moves up revealing teeth, as in a smile expression. 



idle1

How to use Animaze by Facerig Skeletal Animations




MouthClosedLeft_teethCovered_U



The left mouth corner moves up while keeping the lips close together, leading to a less pronounced smile.





idle1

How to use Animaze by Facerig Skeletal Animations




MouthClosedRight_D



The closed right mouth corner moves down, as in a sad expression.




idle1

How to use Animaze by Facerig Skeletal Animations




MouthClosedRight_U



The closed right mouth corner moves up, uncovering teeth as in a smile expression.


idle1

How to use Animaze by Facerig Skeletal Animations




MouthClosedRight_teethCovered_U



The right mouth corner moves up while keeping the lips close together, leading to a less pronounced smile.





idle1

How to use Animaze by Facerig Skeletal Animations



MouthOpen



The mouth starts from the idlePose and becomes fully open in the last frame of the animation. This is the base for all other mouth-open animations.


*Base animation. Must be exported on all bones.














How to use Animaze by Facerig Skeletal Animations











MouthOpen_pursedLips_L

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the left mouth corner moves up while keeping the mouth open.














How to use Animaze by Facerig Skeletal Animations











MouthOpen_pursedLips_Mid

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the lips purse in the middle while keeping the mouth open.













How to use Animaze by Facerig Skeletal Animations











MouthOpen_pursedLips_R

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the right mouth corner moves up while keeping it open.















How to use Animaze by Facerig Skeletal Animations














MouthOpenLeft_D

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the left mouth corner moves down while keeping it open.















How to use Animaze by Facerig Skeletal Animations














MouthOpenLeft_U

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the left mouth corner moves up while keeping it open, leading to a wide smile expression.















How to use Animaze by Facerig Skeletal Animations














MouthOpenRight_D

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the right mouth corner moves down while keeping it open.















How to use Animaze by Facerig Skeletal Animations














MouthOpenRight_U

MouthOpen










How to use Animaze by Facerig Skeletal Animations



Starts at 100% of the MouthOpen animation, then the right mouth corner moves up while keeping it open, leading to a wide smile expression.













idle1

How to use Animaze by Facerig Skeletal Animations









MouthJaw_L



The jaw slightly moves to the left side.












idle1

How to use Animaze by Facerig Skeletal Animations









MouthJaw_R



The jaw slightly moves to the right side.













idle1

How to use Animaze by Facerig Skeletal Animations









Nose_D



The avatar moves the nostrils slightly down, flattening the nostrils.










idle1

How to use Animaze by Facerig Skeletal Animations








Nose_U



The avatar moves the nostrils slightly up, enlarging the nostrils.










idle1

How to use Animaze by Facerig Skeletal Animations





TongueIdle



The idle animation for the tongue consists of subtle movements that makes it look more natural than in a rigid position. It starts and ends in idle1 pose.



This animation must be exported only on tongue bones, not on the mouth ones.  










MouthOpen

How to use Animaze by Facerig Skeletal Animations




MouthOpen_TongueOut



Starts from 100% of MouthOpen pose and sticks the tongue out.

*Base animation. Must be exported on all bones.












How to use Animaze by Facerig Skeletal Animations



















MouthOpen_TongueOut 





How to use Animaze by Facerig Skeletal Animations



MouthOpen_TongueOut_LR



It starts with tongue out in the left, then 100% of MouthOpen_ TongueOut in the middle, and goes to the right in the end.













How to use Animaze by Facerig Skeletal Animations


















How to use Animaze by Facerig Skeletal Animations












MouthOpen_TongueOut 





How to use Animaze by Facerig Skeletal Animations




MouthOpen_TongueOut_UD



It starts with tongue out up, then 100% of MouthOpen_TongueOut 

in the middle, and goes down in the end.

How to use Animaze by Facerig Skeletal Animations




idle1

How to use Animaze by Facerig Skeletal Animations










 MouthClosed_TongueOut



Only the tip of the tongue sticks out.


*Base animation. Must be exported on all bones.

 










idle1

How to use Animaze by Facerig Skeletal Animations








Mouth_U



The mouth goes up while it’s closed.

























How to use Animaze by Facerig Skeletal Animations
















  MouthOpenLeft_teethCovered_U

MouthOpen










How to use Animaze by Facerig Skeletal Animations




Starts at 100% of the MouthOpen animation, then the left mouth corner moves up while the mouth is open.





























How to use Animaze by Facerig Skeletal Animations








MouthOpenRight_teethCovered_U

MouthOpen











How to use Animaze by Facerig Skeletal Animations


Starts at 100% of the MouthOpen animation, then the right mouth corner moves up while the mouth is open.












How to use Animaze by Facerig Skeletal Animations


















MouthClosed_TongueOut



How to use Animaze by Facerig Skeletal Animations




MouthClosed_TongueOut_LR



It starts with tongue out left, then 100% of MouthClosed_TongueOut in the middle, and goes right in the end.

How to use Animaze by Facerig Skeletal Animations













How to use Animaze by Facerig Skeletal Animations





















MouthClosed_TongueOut




How to use Animaze by Facerig Skeletal Animations




MouthClosed_TongueOut_UD



It starts with tongue out up, then 100% of MouthClosed_TongueOut in the middle, and goes down in the end.

How to use Animaze by Facerig Skeletal Animations














idle1

How to use Animaze by Facerig Skeletal Animations




LeftEar_U


avatar’s left ear goes up



Ears animations are successfully used for animal avatars usually, adding even more expression to their character.










idle1

How to use Animaze by Facerig Skeletal Animations




LeftEar_D


avatar’s left ear goes down













idle1

How to use Animaze by Facerig Skeletal Animations




RightEar_U



avatar’s right ear goes up










idle1

How to use Animaze by Facerig Skeletal Animations




RightEar_D



avatar’s right ear goes down 












idle1

How to use Animaze by Facerig Skeletal Animations




IdleEar_L



avatar’s left ear is idle, slightly animated in a resting pose.

This animation is the idle1 animation broken into 2 separate ears animations.










idle1

How to use Animaze by Facerig Skeletal Animations




IdleEar_R



avatar’s right ear is idle, slightly animated in a resting pose.

 












idle1

How to use Animaze by Facerig Skeletal Animations



Tpose



avatar is in T position with palms facing down

 

 

This animation is a technical one, used for Full Body retargeting  and it doesn’t blend with any other animation.

*Base animation. Must be exported on all bones.

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