Retargeting Considerations and Materials

Retargeting Considerations

Look-at/Eyes movements require

  • Head, LeftEye and RightEye joints

  • LeftEye and RightEye are procedurally moved so they need to be in the center of the eyes' geometry

General animations retargeting (dances and idle animations) require

  • the default pose be in T-Pose

  • the height of the avatar be at least 1.5m

  • the pivot of the model at the foot level

Materials

GLB/GLTF format models are assigned the standard Animaze UberShader material.

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