Deformation
Mesh skinning is done only on the GPU and has two limitations:
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The maximum number of bones affecting the mesh is 255, anything above that will result in an undefined behavior.
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The maximum number of influences on vertex is 4. If the number is higher, then the 4 largest weights are kept and normalized (so that they can add up to 1.0).
.avatar format Technical Reference
- What is Animaze and what is the “.avatar” format?
- Avatar complexity tiers
- Geometry and Rules
- Textures and Materials
- UV Mapping
- Particle System
- Sound Effects
- Camera
- Live2D Avatars
- Animation
- Visemes Animations & Expression Poses
- Special Actions
- Deformation
- Modify Proportions
- Skeleton
- Full Body Motion Tracking
- Animaze Physics
- Props
- Backgrounds