UV Mapping
The model should have normalized mapping in 0-1 UV space. Create unique mapped models (with no overlapping for Fur and Skin (SSS) materials), because there are material types that need this kind of mapping. All polygons must have mapping coordinates. These rules also apply for the mobile platform.
.avatar format Technical Reference
- What is Animaze and what is the “.avatar” format?
- Avatar complexity tiers
- Geometry and Rules
- Textures and Materials
- UV Mapping
- Particle System
- Sound Effects
- Camera
- Live2D Avatars
- Animation
- Visemes Animations & Expression Poses
- Special Actions
- Deformation
- Modify Proportions
- Skeleton
- Full Body Motion Tracking
- Animaze Physics
- Props
- Backgrounds