Animaze v1.26.11886 - February update
Hello animazing folks,
We appreciate the feedback we received from YOU, our community.
So we've updated Animaze with a few tweaks and fixes.
Check them out here:
-fixed issue with generic idles which disabled head and body tracking (fixed for VRM and RPM avatars only)
-added in-app additional info and visual cues (including usage tips and quirks) for owners of Animaze Plus/Pro DLCs
-Animaze Rooms improvements:
*fixed issue with iPhone Tracker (ARKit) Direct Expression Mapping that applied on all joining avatars
*added option to use local client Overrides on all joining avatars (Profile > Rooms Profile Options > Use local Overrides on joining Avatars). This enables local user to make all joining avatars look at the current render camera and other effects.
*camera positioning will not reset when a new avatar joins the room if the avatar or camera have been moved.
*other placement tweaks.
-added two new options to Axis Perception Neuron retargeting
-fixed an issue with retexturing using an image file with the a name that is already used
*fixed hip bone - avatar doesn’t move around the scene, stays in a fixed position
*upper body only - Axis is retargeted only on the upper part of the avatar, the lower part will display the current idle.
-fixed shadows rendering issues on skin-like surfaces
-added camera FOV controls. FOV value is also saved in Quickscenes.
Let us know what you think on Discord, Twitter, or via email at support@animaze.us. Your feedback is vital in shaping this roadmap!
Happy Streaming,
The Holotech Team