Posts tagged 'avatar'

Animaze ChatPal update v.1.26.12287

Hi animazing community,


What if you could have an all-knowing live-streaming sidekick, sharp-as-a-tack, and cute-as-a-button? What if that sidekick knew endless jokes, fact-checked trivia in real-time, and could even entertain your audience when you step out for a coffee break?

We are thrilled to announce the release of the Animaze ChatPal module, allowing avatars to interface with AI “brains” such as ChatGPT, opening up incredible opportunities for AI digital assistants, streaming sidekicks, and AI-based education. Get ready to engage with avatars like never before! Join us on this exciting journey.

https://www.youtube.com/watch?v=aa_NDUCZAmc

Animaze uses OpenAI for the LLM (ChatGPT) and Microsoft System Voices for the text-to-speech functionality (avatar's voice). A separate integration with Inworld.AI is available upon request for business and enterprise use. We are also exploring premium voice alternatives.

Learn more about Animaze ChatPal tips and usage steps from this guide. Let us know what you'd like to see next - complete our feedback form 

Desktop Changelog
  • added Animaze ChatPal a conversational AI with Animaze Avatars.
  • added Animaze ChatPal as new Twitch Action (send custom prompt or a Twitch chat line directly to ChatPal).
  • tweaked anim switching between special actions and idle animations, the transition should be smoother.
  • fixed environment mapping on transparent surfaces.
  • fixed look-at-camera issues for VRM and Ready Player Me avatars that occurred when scaling the avatars in-app.
  • added mouth open/close amplitude options for Alternate Lipsync Method (from Overrides).
  • fixed cascaded shadows rendering issues on furry and skin-simulated (subsurface scattering and translucency) surfaces.
  • changed the iPhone Tracker webcam dialog video to a simple animation.
  • added a few optimizations in the UI and Animation systems.
  • fixed Programmable Tracker UI issue (reopening the Select Trackers drawer would render the tracker disabled, although it was live) and retargeting issue (some face expressions weren’t applied).
  • changed Tobii tracker (eyes and head tracker) priority to be higher than all real-time face trackers.
  • fixed Ready Player Me avatars inverted look-at-camera behavior.
  • added a new Import Avatar button at the beginning of the Avatars Drawer.



Editor Changelog
  • reduced sphere colliders radius lower limit from 0.01 to 0.0001
  • removed import report - after import there is still the console log window that properly shows all import info




As always, we love hearing what you think about the new content and Animaze! Tell us what you’d like to see added to Animaze on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!

Thank you for being a part of our community, and we can't wait to see what you create with Animaze!
The Holotech Team

1 year ago

Animaze presents Animaze Rooms beta, the multiplayer feature

Get your avatar party mode on as Animaze is releasing the first iteration of Animaze Rooms, a multiplayer feature that is going to permit you and your friends to use your avatars at the same time, on the same screen! 

Animaze will give you the opportunity to be in the same digital room with other avatars directly in the Animaze app, at the same time. Bring your own identity, create a room, invite others and start messing around.

The feature is straightforward and easy to use, as you can learn about in the guide we prepared for you here. Bear in mind that this feature is in its first iteration and further improvements might be implemented over time. If you have any feedback on it or you think you would like something extra added to it, drop us a line at support [@] animaze [.] us or on our contact page and we will do our best. Animaze is a continuously developing app and its trajectory is always dictated by the community, so don’t be shy! 


2 years ago

Animaze 1.0 presents: Twitch integration support and much more!

Holotech Studios is taking you one step closer to the Metaverse with the 1.0 launch of Animaze. As the successor to FaceRig, today’s Animaze launch brings new features and updates to the software, including a full Twitch integration. It’s just one more way for us to push the limits of Vtubing!

During the Early Access period, we had the opportunity to examine how Vtubers use Animaze. Based on these observations and feedback from the community, we made sure to provide different options for different types of users, including a free-to-use option for casual users and a premium experience for more professional users.  And now, over 30 updates, 15 brand new avatars, and countless exciting partnerships, and one year later, we’re prepared to bring our best selves to the game and present Animaze 1.0! This is still just the beginning for Animaze, and you should continue to expect more updates from us in 2021 and onwards.

Here is a brief view of all the improvements we brought, compared to our predeceasing app, FaceRig:Animaze by FaceRig

And now it’s time for the changes we want to present to you today. We’re extremely excited to present to you: 


Twitch Integration: This new feature gives Animaze a whole new level of interactivity and entertainment to avatar streaming! This new feature allows streamers to automatically trigger avatar animations, voice effects, emotes and more based on audience interactions such as subs, follows, keywords in chat, and raids. We’ve also put together a guide on how to set it up right here.


 
PNGs as emotes: Get ready to let all your emotions free on your streams with Animaze’s new feature that allows you to import whatever png files you want to use as emotes in your streams and videos! 
 
Find everything you need to know to take advantage of this awesome new feature in this manual here
Ultraleap Gemini integration: Animaze now supports the fifth generation of the Ultraleap Gemini hand-tracking. This tracker matches the position of your virtual hands to your real ones more closely than ever before. 
Background customizations: We’ve added a new flow to open new creative prospects for your streams. Use the blur slider to add depth, the tint background option with a color of your choice to quickly repurpose backgrounds, or the solid color background selector to change the background image to a solid color of your choice. You can find more information about this in our dedicated article
EULA update -  You may have noticed that we’ve updated our EULA.  We updated our EULA at the request of our partner, Live2D. As with all 3rd party extendable applications that support VTubing with Live2D avatars, if you earn more than 20 million Yen per year, Live2D requires a separate publication agreement and fee with Live2D.  

Bug fixes and tweaks:

  • fixed UI issue with Quickscenes keybindings being swapped.

  • fixed color belt issue when retexturing warning was displayed.

  • fixed multiple file dialogs issue when selecting an image for retexturing.

  • updated the Learn to Stream slides to include some info on virtual camera video format selection for OBS.

  • special actions now exclude head and body retargeting (avatar goes to neutral and plays the animation) when activated. This behavior is by default, although it can be changed through Editor flow on particular avatars and special actions.

  • updated the Recently Used shelf flow in galleries to load faster.

  • fixed issue with certain VRM models that had meshes stretched or offsetted unintentionally. Avatars that exhibit this issue need to be reimported.

  • fixed an issue with Broadcasting action from StreamDeck.

  • tweaked performance on stackable emotes.

  • fixed account creation flow crash.

  • fixed audio input crash when no microphone is present on the system.

  • tweaked audio lip sync behavior when blending with face tracking.

  • eye wide open now removes the weight on eyes squint and l/r/u/d blendshapes.

  • added Popular Avatars and Editor’s Pick shelves in Avatar Gallery.

  • increased smoothing on BodyUpDown and BodyPitch by 25% on all webcam face tracking profiles.

  • changed cel shading outline method to display fewer artifacts on intersecting meshes.

  • added a VRM lighting preset in the Backgrounds Customization section.


As always, we love to hear your feedback on Animaze!! Tell us what you think on our Discord server, email us at support[@]animaze[.]us, or message us on Twitter!


Happy Streaming With Animaze 1.0!


 
3 years ago
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